Every station and fortress has four turret spots, yet they are not always used. Have you noticed the turret spots yet?
Turrets, believe it or not, are a vital part of fortifying your base. This article will explain why building turrets in Halo Wars plays a vital role in the success of your games.
At the beginning of the game, turrets are especially useful for scaring off scouts and early infantry attacks. Count how many times you've been caught off guard at the beginning of games and it caused you to lose. Now imagine how much of a difference it would have been to have even one turret there. Exactly.
Although turrets are stationary, they do not take up any population. This means you can have four turrets defending your base without holding back your army size. Extra firepower is always welcomed at the base is it not?
Each turret can individually be upgraded to have damage bonuses on certain troops (e.g. infantry, aircraft). Say you're facing Sergeant Forge, and you know that he'll eventually be throwing Grizzly tanks at you. Making turrets with rail gun attachments can do that little extra damage to help you pull through from that assault. Nevertheless, any turret can combat all types of troops, making it completely capable of defending from any types of attack.
Later in the game, when you should be controlling several bases and have a hefty income, resources should definitely be spent investing on turrets. It might prove to be life-saving, and since it doesn't drain your population, it wouldn't hurt to have some extra firepower.
Lastly, by purchasing one time upgrades at the field armory, you can increase the strength and sustainability of all your turrets. All turrets would be upgraded and all future turrets will automatically be upgraded at the regular cost of a normal turret.
There has been much debate over the process of building turrets. Many complain that it is a drain on resources and are ultimately ineffective. Well, when you consider the reasonable health of a turret and the amount of damage it can dish out, turrets aren't exactly "useless" weapons. Early on however, building just one turret may be sufficient to defend your base. Any more too early would be a drain on precious resources.
They don't need to be micromanaged. When you really consider this, this is actually very useful. Your focus and attention are vital resources when attacking or defending. Spending that focus and time on doing something else results in giving your opponent time to do a little bit more damage. Turrets will shoot at anything, so even if airstrikes are coming in and tanks are blasting away, your turrets will fire to its last round before going down.
Just remember, technically nothing strategically bad happens if you build turrets. Sure it might cost a bit of your resources, but it's always good to have some sort of extra defense.
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