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Showing posts with label Call of Duty: Black Ops. Show all posts
Showing posts with label Call of Duty: Black Ops. Show all posts

Monday, December 26, 2011

Kino der Toten Stage Running Strategy

Here's an uber solo strategy for Kino der Toten that's sure to bring you far.


Start out on Kino der Toten. You'll be in the lobby. Purchase Quick Revive right off the bat. You never know what'll happen, and this piratically grants you a second chance.

For the first few rounds (rounds 1-4) try to knife as many zombies as you can. Only use your pistol when it's an emergency. If it's an absolute emergency, purchase the M14, but don't unless you have to.

Sketch of Kino der Toten.
Accumulate 2750 points. Open the doors upstairs for 750 points, and the next doors for 1000 points. In the foyer room, purchase an MP40, and stay there until you've accumulated 2500 points.

Purchase the door to the dressing room, and then the theater. From there, just stay in the theater and run around the stage. Running laps around the stage ensures that all the zombies will follow you in a long tail, and you'll be able to walk backwards and shoot through many zombies at once. You'll be able to outrun and out-walk the zombies, so don't fret to the thought of so many zombies in close proximity to you. Do not turn on the electricity.

Purchase the M16 as soon as possible. Buy ammo off the wall whenever you need. The points you gain from shooting through several zombies itself will easily earn you enough points to buy ammo whenever you need. Having virtually unlimited ammo guarantees that you will be able to survive indefinitely unless a mistake is made.

Feel free to alter this strategy however you like. Here are some tips and alterations that you can consider when playing solo with this strategy.

If you like, you can purchase claymores, as you receive some after every wave. However, claymores make crawling zombies. As a general rule, you always want to be able to look straight ahead. Changing your angle disables you from shooting through several zombies at once and limits your view. On top of that, crawling zombies go slower than regular zombies, making them lag behind and waiting for you as you make another lap. This can cause you to die very easily, so using claymores is to your judgement.

Explosives such as grenades must also be considered. They also make crawling zombies, and that again can cause many problems.

Only a certain number of zombies can be on the map at once. It may be a good idea to let them all spawn before you open fire on them. After killing a few zombies (or just one if you're far in the game), you can wait for more zombies to spawn before opening fire again.

If you do decide to turn on the electricity, there are many things you need to consider. Firstly, yes, this strategy can still be used with the electricity turned on. However, you must understand that by turning on the electricity, the curtain will open, giving the zombies another way to enter the stage. Nova gas zombies will also start spawning, and they would be the most annoying adversaries to go against. They are small zombies, meaning you have to aim down, and they explode after death, releasing nova gas. Nova gas not only damages you, but also limits your view, and not being able to see pretty much means you're dead.

Nevertheless, if you do turn on the electricity, purchase Juggernog, Speed Cola, and the rest of the Perk-A-Colas. If you also get the chance, use the Mystery Box to see if you can get the Thundergun and Monkey Bombs. Make sure you always leave a weapons slot for the M16 though.

Friday, December 2, 2011

Best Nacht der Untoten Strategy

How to brave a night with the undead.


Nacht der Untoten was the very first Nazi Zombies map to be released. Since then, many have dicovered glitches and what not to get to incredibly high levels. There is, however, a possible but theoretical way to reach high waves.

Firstly, understand that every weapon will ultimately lose its strength as each wave comes. No ray gun or machine gun will make up for the amount of bullets zombies at wave 70 can absorb. There is also no perks to aid you. Finally, there is no electric barrier that guarantees instant kills.

Therefore, the only logical way to stay alive indefinitely is by doing "laps" around a spot. The concept of this idea is that zombies will not be able to reach you, and you will always be able to evade zombies in your position.

There is only one place in Nacht der Untoten where you can effectively run laps. This can only be done inside the room where you have to open the the "Hell" door.

As long as you only open the Hell door, and run around the pillars in a clockwise lap, then zombies will not be able to hit you.

Knowing that, you must also have a gun that is abundant on ammo. Weapons from the Mystery Box cannot count, as you do not have access to a steady stream of ammunition for high rounds.

The Thompson is really the only weapon that can be effectively used throughout Nacht der Untoten. The Thompson can be bought off the wall for a reasonable price of 1200 points. Refilling ammo costs as little as 600.

When you actually use this lapping strategy, you generally run laps around the pillars. Zombies will follow you, but not necessarily hit you. Eventually, the zombies will hit their population max, meaning that they won't continue spawning until one or more zombies is neutralized. Therefore, you purchase a Thompson and run laps. Only focus on evading zombies at that point. When zombies no longer spawn, you will find that you have a long "tail" of zombies. Turn and fire while walking backwards.

Hitting one zombie is worth 10 points. If one bullet flies through six zombies, that will earn you 60 points. Theoretically, if you aim properly, you will always earn enough points to refill ammunition. Refill ammunition whenever necessary.

Attempt to hit as many zombies as you can. Bullet penetration means that it will fly through as many zombies as it touches. Once you're in high rounds, you should always focus on evading zombies after killing one or more. Just one zombie spawning and coming from a back window can cause you to go down.

If you understand this article, you should now know that this strategy can produce unlimited bullets and inflict no damage upon the player, meaning you can go as long as you physically can (or get bored).

Keep in mind that this strategy is most useful in solo games. Having even one more player could complicate things very much. If another player is playing, they will form their own tail of zombies, meaning that if the players get too seperated from each other, the tail of zombies will eventually collapse on tem, causing almost guarantee death.

Remember to take your time and keep it safe. You can go far with this strategy as long as you be stay focused and persistent.