Please Support This Site

If you've found the articles on this site useful, please support the site by joining this site and by commenting your ideas or questions!

Friday, December 2, 2011

Best Nacht der Untoten Strategy

How to brave a night with the undead.


Nacht der Untoten was the very first Nazi Zombies map to be released. Since then, many have dicovered glitches and what not to get to incredibly high levels. There is, however, a possible but theoretical way to reach high waves.

Firstly, understand that every weapon will ultimately lose its strength as each wave comes. No ray gun or machine gun will make up for the amount of bullets zombies at wave 70 can absorb. There is also no perks to aid you. Finally, there is no electric barrier that guarantees instant kills.

Therefore, the only logical way to stay alive indefinitely is by doing "laps" around a spot. The concept of this idea is that zombies will not be able to reach you, and you will always be able to evade zombies in your position.

There is only one place in Nacht der Untoten where you can effectively run laps. This can only be done inside the room where you have to open the the "Hell" door.

As long as you only open the Hell door, and run around the pillars in a clockwise lap, then zombies will not be able to hit you.

Knowing that, you must also have a gun that is abundant on ammo. Weapons from the Mystery Box cannot count, as you do not have access to a steady stream of ammunition for high rounds.

The Thompson is really the only weapon that can be effectively used throughout Nacht der Untoten. The Thompson can be bought off the wall for a reasonable price of 1200 points. Refilling ammo costs as little as 600.

When you actually use this lapping strategy, you generally run laps around the pillars. Zombies will follow you, but not necessarily hit you. Eventually, the zombies will hit their population max, meaning that they won't continue spawning until one or more zombies is neutralized. Therefore, you purchase a Thompson and run laps. Only focus on evading zombies at that point. When zombies no longer spawn, you will find that you have a long "tail" of zombies. Turn and fire while walking backwards.

Hitting one zombie is worth 10 points. If one bullet flies through six zombies, that will earn you 60 points. Theoretically, if you aim properly, you will always earn enough points to refill ammunition. Refill ammunition whenever necessary.

Attempt to hit as many zombies as you can. Bullet penetration means that it will fly through as many zombies as it touches. Once you're in high rounds, you should always focus on evading zombies after killing one or more. Just one zombie spawning and coming from a back window can cause you to go down.

If you understand this article, you should now know that this strategy can produce unlimited bullets and inflict no damage upon the player, meaning you can go as long as you physically can (or get bored).

Keep in mind that this strategy is most useful in solo games. Having even one more player could complicate things very much. If another player is playing, they will form their own tail of zombies, meaning that if the players get too seperated from each other, the tail of zombies will eventually collapse on tem, causing almost guarantee death.

Remember to take your time and keep it safe. You can go far with this strategy as long as you be stay focused and persistent.

Air Superiority in R.U.S.E.

Air superiority is they key to any battle.


If you control the skies, then you control the battlefield. Therefore, you must do everything in your power to own it, and defend it.

R.U.S.E. has four classifications of aircrafts. There are recon planes, fighter planes, fighter-bomber planes, and bomber planes. This article will give you an explanation of each of these classes and how to take advantage of them.

Recon planes are usually unarmed aircrafts that can do surveillance over the battlefield. Recon planes are very useful to find intel on enemy forces with a low risk of being shot down. They are inexpensive, and have a wider range of sight than regular ground recon units. However, if recon planes are attacked, there is very little hope for survival as they are unequipped with weapons. An escort may be useful for crucial flights.

Fighter planes are the key to the sky. They are the force in the air to push out opposing forces. These fighter planes are usually somewhat expensive, but are deadly in the skies. They can only attack other flying aircraft and infantry units, though they do very little against infantry. Players should always be trying to accumulate more (and stronger) fighter planes than opposing players. Fuel is not factored in this game, therefore your fighter planes should always be in scramble above your base.

Fighter planes are necessary when attempting to bomb the enemy base. When fighter planes accompanty bomber planes, they are called escorts. Payloads are always the most important objective of an air mission, and therefore protection of bomber planes are of the utmost importance. Fighter planes are necessary to defend against the bomber, and so I stress the fact that an abundance of fighter planes are always necessary.

Fighter-bombers are aircrafts that can engage other aircrafts and carry a small payload. They are very useful for supporting your land units and can hold their own against other fighter planes. Like the fighter planes, they should always be in scramble so they can quickly when necessary. Although they can cause significant damage to fighter planes, they are ultimately weaker, and so they are most useful when in close proximity to ally fighter planes.

Although they carry payloads, they are generally not used to bomb structures. The bombs are instead more often used to defend against a land attack as well as to destroy anti-air fortifications. Imagine having a bombing run with anti-aircraft guns on the ground. Fighter-bombers are the only effective way to disable them.

Bomber planes are really the aircraft that can level the battlefield. If the bomber plane can survive long enough to reach its destination, then enemy units or structures will likely get leveled or critcally damaged. Some bomber planes are equipped with machine guns to help defend against fighters, but like the fighter-bomber, they are ultimately weaker to the fighter plane. Therefore fighter planes should always accompany bombers on bombing runs.

Losing the air is losing the battle. Always fight for control in the skies.

Sunday, November 27, 2011

Beginner's Guide to Lock Picking in Oblivion

Picking locks is an art in Oblivion. If people's privacy are stopping you from stealing items, read this short guide to lock picking.


In order to pick locks you first need a lock pick. Lock picks can be found on many monsters and can be bought off several NPC characters. In your journeys, there will be times where a door or container is locked. Using your security skill, you can open these locks to access the contents inside.

When you attempt to pick a lock, a minigame comes up. This minigame shows you your lock pick and the tumblers that you need to pick. Depending on the difficulty of the lock, the number of tumblers required to be picked can range from one to five.

To pick locks, you need to fix all the tumblers so that they all are not obstructing your lock pick. Picking tumblers is very easy once you develop the patience needed. Whenever you tap a tumbler, it can go up slowly or quickly. Most of the time, the tumblers will almost instantly rise, giving you very little time to fix the tumblers. The trick is to wait until it goes up slowly. If the tumbler rises slowly, it gives you much more time to fix the tumbler once it reaches the top. Failing to pick a lock will break your lock pick, as well as lowering some tumblers.

Lock picking is directly related to the security skill. As you pick locks, your security skill increases. The higher your security skill is, the slower the tumblers will rise. After reaching certain levels of security, the tumblers that fall after failing is reduced. For example, a novice of security will drop all tumblers upon failure where as a journeyman of security will keep two up.

After reading this article, you should never need to auto-pick a lock.

Saturday, November 26, 2011

How to Lay Suppressive Fire in First-Person Shooter Games

Learn how to suppress the enemy using an unending spray of bullets.


041020-N-8493H-006Suppressive fire is a real-life military tactic used to give a force an advantage. NATO calls this “the application of fire, coordinated with the manoeuvre of forces, to destroy, neutralize or suppress the enemy.”

This technique can also be practiced in first-person shooter games. Very few people understand the purpose of suppressive fire due to the sense that suppressive fire is only truly useful in a coordinated team setting. Suppressing an enemy force is useless if your own team doesn't know what to do about it.

Suppressing fire is laying down a barrage of bullets upon the enemy. It does not always have to be directly targeted, though it should close to enemy locations. Doing so will usually keep enemy players bunkered down and immobile.

Why? Well, if you're lying below cover and you see a stream of bullets whizzing past you, you're not going to leave your only form of defence right? Or if you're moving accross an open field an a gunner starts laying fire on you. Naturally, the first thing you would do is to make yourself a small a target as possible, which means crouching or lying down, rendering yourself immobile.

And how is this useful? Firstly, if the player walks into your bullets, then your job's done. Secondly, if they don't, they should be left in one spot. If you're playing with an organized team, they would know to take the advantage and circle the enemy. This would cut off the enemy's escape routes and basically leave them incapable of doing any significant action.

To set up an effective suppresive fire, one should use weapons with large ammunition supplies (machine guns usually) or explosive ordnance. Of course, spraying indirectly at an enemy doesn't necessarily mean that it will earn you kills. Laying down suppressive fire drains a lot of ammunition very quickly. Therefore, you must make sure that you have a surplus of ammunition before considering this tactic. If you're using machine guns, simply spray or use short bursts at the opponent's cover. If you have an explosive weapon with many charges, then feel free to do the same thing.

Games from the Call of Duty series can be put into example. Modern Warfare 2 will be used in this example. A machine gunner will take an overwatch position high in his team's base building. He sees several opposing troops advancing. He fires repeatively unto them. He doesn't necessarily get any kills, but he did manage to injure a few. The advancing troops go behind cover. The machine gunner doesn't stop his firing. Those advancing troops are now pinned and can't move. The gunner's allied troops take advantage of the suppressive fire and quickly maneuver around the enemy troops, and swiftly cut them down. In this example, the machine gunner has burned through a huge amount of ammunition, and doesn't score any kills at all. However, this contribution ultimately leads his team into getting an advantage over the enemy. Do you now start to understand the concept of suppressive fire?

Remember that suppressive fire is a team-based maneuver, and requires a competent team to be able to be put into effective use.