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Tuesday, December 6, 2011

Confining in Phantom Brave

Understanding the confining feature of Phantom Brave.


Confining is a unique feature found in Phantom Brave. Understanding the basics might be easy, but truly using it to its maximum effect can allow you to take down the strongest of foes or save yourself from heartache.

You must already know that you can turn objects on the map into your ally phantoms. And so, when you go into battle, you might simply confine a phantom into the closest item to an enemy.

For a while, this might work. However, once you start engaging in more difficult battles, you must confine your phantoms into the most effective object there is. If you haven't noticed yet, every item has a pair of stats, an equipping and confining set.

The equipment stats mean nothing when confining, but the confine stats are worth a look at. These confining stats will modify your phantom's stats. This could hugely impact your battle postively or negatively.

Note that confining stats reflect the object. For example, confining a phantom into a rock will result in your phantom having a higher defense stat while having a lower speed stat.

With that being said, confining could lower or increase a phantom's stat, and that should always be recognized when confining. Say you confine a fighter into a spirit tree. The fighter's intelligence and resistance stats will increase, while his attack stats decreases. This would be a pretty ineffective match as the fighter would be less effective. Now let's say you confine a mage into that spirit tree. Again, her attack decreaes, but her intelligence goes up. This would be beneficial, as she wouldn't have any use for attack anyways, and a high intelligence is the base for all magic related attacks.

Confining is a major aspect of Phantom Brave. Always think before you act and you will be largely sucessful in your fights.

Sunday, December 4, 2011

Fast Way to Get High Honor in Red Dead Redemption

Need to show heroism on a deadline? Look no further! This article will teach you how to get high honor in Red Dead Redemption in a pinch.


Being a good person is much harder than being a real person. In Red Dead Redemption, there are few activities that will increase your honor, and such activities are few and few in between.

There is, however, a very fast way to increase your honor level very quickly without using any cheat codes. This can be done be repeatively winning duels.

Of course, you can simply wait for someone on the street to start bad-mouthing you, or you could make people angry at you and make them challenge you.

If you have some money to spare, head over to MacFarlene's Ranch. There will be a poker table that require small bets in order to play in. Also wear a gentleman's attire so you can cheat.

Purposefully cheat whenever you have the chance. A poker player will call you out for cheating, and challenge you to a duel. Killing your opponent will earn you honor points though disarming will earn you twice as much.

The people who challenge you respawn, and you you can repeat this however many times you want, or for as much money you have. Remember that poker tables are inactive at night.

Friday, December 2, 2011

Best Nacht der Untoten Strategy

How to brave a night with the undead.


Nacht der Untoten was the very first Nazi Zombies map to be released. Since then, many have dicovered glitches and what not to get to incredibly high levels. There is, however, a possible but theoretical way to reach high waves.

Firstly, understand that every weapon will ultimately lose its strength as each wave comes. No ray gun or machine gun will make up for the amount of bullets zombies at wave 70 can absorb. There is also no perks to aid you. Finally, there is no electric barrier that guarantees instant kills.

Therefore, the only logical way to stay alive indefinitely is by doing "laps" around a spot. The concept of this idea is that zombies will not be able to reach you, and you will always be able to evade zombies in your position.

There is only one place in Nacht der Untoten where you can effectively run laps. This can only be done inside the room where you have to open the the "Hell" door.

As long as you only open the Hell door, and run around the pillars in a clockwise lap, then zombies will not be able to hit you.

Knowing that, you must also have a gun that is abundant on ammo. Weapons from the Mystery Box cannot count, as you do not have access to a steady stream of ammunition for high rounds.

The Thompson is really the only weapon that can be effectively used throughout Nacht der Untoten. The Thompson can be bought off the wall for a reasonable price of 1200 points. Refilling ammo costs as little as 600.

When you actually use this lapping strategy, you generally run laps around the pillars. Zombies will follow you, but not necessarily hit you. Eventually, the zombies will hit their population max, meaning that they won't continue spawning until one or more zombies is neutralized. Therefore, you purchase a Thompson and run laps. Only focus on evading zombies at that point. When zombies no longer spawn, you will find that you have a long "tail" of zombies. Turn and fire while walking backwards.

Hitting one zombie is worth 10 points. If one bullet flies through six zombies, that will earn you 60 points. Theoretically, if you aim properly, you will always earn enough points to refill ammunition. Refill ammunition whenever necessary.

Attempt to hit as many zombies as you can. Bullet penetration means that it will fly through as many zombies as it touches. Once you're in high rounds, you should always focus on evading zombies after killing one or more. Just one zombie spawning and coming from a back window can cause you to go down.

If you understand this article, you should now know that this strategy can produce unlimited bullets and inflict no damage upon the player, meaning you can go as long as you physically can (or get bored).

Keep in mind that this strategy is most useful in solo games. Having even one more player could complicate things very much. If another player is playing, they will form their own tail of zombies, meaning that if the players get too seperated from each other, the tail of zombies will eventually collapse on tem, causing almost guarantee death.

Remember to take your time and keep it safe. You can go far with this strategy as long as you be stay focused and persistent.

Air Superiority in R.U.S.E.

Air superiority is they key to any battle.


If you control the skies, then you control the battlefield. Therefore, you must do everything in your power to own it, and defend it.

R.U.S.E. has four classifications of aircrafts. There are recon planes, fighter planes, fighter-bomber planes, and bomber planes. This article will give you an explanation of each of these classes and how to take advantage of them.

Recon planes are usually unarmed aircrafts that can do surveillance over the battlefield. Recon planes are very useful to find intel on enemy forces with a low risk of being shot down. They are inexpensive, and have a wider range of sight than regular ground recon units. However, if recon planes are attacked, there is very little hope for survival as they are unequipped with weapons. An escort may be useful for crucial flights.

Fighter planes are the key to the sky. They are the force in the air to push out opposing forces. These fighter planes are usually somewhat expensive, but are deadly in the skies. They can only attack other flying aircraft and infantry units, though they do very little against infantry. Players should always be trying to accumulate more (and stronger) fighter planes than opposing players. Fuel is not factored in this game, therefore your fighter planes should always be in scramble above your base.

Fighter planes are necessary when attempting to bomb the enemy base. When fighter planes accompanty bomber planes, they are called escorts. Payloads are always the most important objective of an air mission, and therefore protection of bomber planes are of the utmost importance. Fighter planes are necessary to defend against the bomber, and so I stress the fact that an abundance of fighter planes are always necessary.

Fighter-bombers are aircrafts that can engage other aircrafts and carry a small payload. They are very useful for supporting your land units and can hold their own against other fighter planes. Like the fighter planes, they should always be in scramble so they can quickly when necessary. Although they can cause significant damage to fighter planes, they are ultimately weaker, and so they are most useful when in close proximity to ally fighter planes.

Although they carry payloads, they are generally not used to bomb structures. The bombs are instead more often used to defend against a land attack as well as to destroy anti-air fortifications. Imagine having a bombing run with anti-aircraft guns on the ground. Fighter-bombers are the only effective way to disable them.

Bomber planes are really the aircraft that can level the battlefield. If the bomber plane can survive long enough to reach its destination, then enemy units or structures will likely get leveled or critcally damaged. Some bomber planes are equipped with machine guns to help defend against fighters, but like the fighter-bomber, they are ultimately weaker to the fighter plane. Therefore fighter planes should always accompany bombers on bombing runs.

Losing the air is losing the battle. Always fight for control in the skies.